Showing posts with label wireless. Show all posts
Showing posts with label wireless. Show all posts

Saturday, August 30, 2008

How many platforms for a game?

Obviously there is not a single answer, the number grows month after month.
But let's speak about families of platforms: obviously there is the biggest one, j2me, with dozen of implementations and an unresolved huge fragmentation, Brew follows, the younger is IPhone and the newest one is Android, backed up by the giant Google. (edit: I have not mentioned neither Symbian or NGage platforms... a Freudian slip?)
Is that all? (... I should say...) So a poor developer has to develop for 4 (edit: 6) different plarforms, with 3 different programming languages (and I'm not condidering pure j2me as another language), Java (God bless you), C++ and Objective C... well known in the MAC world but a little outdated in my opinion. Hundreds of APIs and environments... it's a bad life the mobile developer life....

Tuesday, August 12, 2008

What's next?

There's something in the air, I can feel that.
A revolution in the mobile games industry is coming. I have my opinion on which type of revolution is coming and I'm setting up the weapons to figth the "final battle" and move on.
In the first half of this years a lot of main actors of the industry were ripped off, some of them were giants with millions of dollars of investments. The first two companies in the mobile games industry, you know who I'm talking about, are throwing out all the rest.
With this environment only two kind of fish survives: the big fish and the small (really small) fish. All the rest perish... If you're a medium fish get big faster or die.
There's another way to survive, shake the market! How? I will make my move on the first half of September, my little contribution for the incoming revolution. Stay tuned!